“Fallout 4” follows previous games including “Fallout 1,” “Fallout 2,” “Fallout 3” and “Fallout: New Vegas.” “Fallout: New Vegas” is the only game that shares the “Fallout” name and concepts and was not developed but still published by Bethesda, a popular video game company that also produced other favorites like “Skyrim” and “Oblivion.” “Fallout: New Vegas” was instead developed by Obsidian Entertainment.
Ferris pre-pharmacy junior Travis Macfarlane has almost finished the main quest line and has also done some of the many side quests.
“I’d say I’m maybe 30 percent of the way through the game,” said Macfarlane. “I’ve only put in 30 hours and it’s probably a 100 hour game.”
Compared to the other “Fallout” games, Macfarlane said “Fallout 4” is just as glitchy, and instead of being able to choose whether you want your character to be good or evil, you’re swayed to play as a good character.
“You don’t really have the option to play a bad guy, just because of how the game originally sets it up,” he said. “The building settlements is kind of cool but it’s also very glitchy and annoying—it needs to be patched. They also screwed up the combat system a little bit, it’s kind of iffy, but other than that the game play is good.”
Macfarlane said the game has lived up to his expectations.
“I didn’t expect it to,” he said. “It’s a completely different game than ‘Fallout 3,’ so I didn’t expect it to live up to that, but its fun in a different way. It gives you a lot of little things to do so you can pour an infinite number of hours into the game and not have any repercussions in the main quest line.”
Overall, Macfarlane gave the game a good rating.
“I’d probably give it a nine out of 10 because it still needs to be patched, and they haven’t released the patch for PS4 for it,” he said.
The game has been extremely successful in stores, as expected. According to Fortune.com, “Fallout 4” sold 12 million copies and made more than $750 million on the first day it was released.